Dreameater
Games |
was
founded in Denton, TX with the purpose of making indie
and homebrew games for Sega Dreamcast and PC. We
currently are focusing our efforts on making the game
"Dreams of Mine" and, funding the development of the nuQuake
Dreamcast Quake Engine port.
We
are also starting development on a new title named
"Dreams of Mine" for
Dreamcast and PC using the Simulant engine. Production
has started on this project and Rizzo Island development
is currently on hiatus. |
|
Development
Team |
David
Croshaw |
Lead
Designer, Map Creator, Project Lead |
HaydenKow(mrneo240) |
Dreamcast
Engine Coder, Optimization Specialist |
Nahuel
Arce |
QuakeC
Coder, Engine Specialist |
Ian
Michael |
Dreamcast
Engine Coder, Optimization Specialist, Engine Specialist |
Andrew
Hilderbrand |
3D
Modeler, Animator |
Trym
Horgen |
3D
Modeler, Animator |
Press
Packet |
This
press packet contains info on our upcoming game Rizzo
Island. If you are interested in covering the game,
download this packet. More material is available upon
request using the press email below. |
![](../images/misc/file%20folder.gif)
rizzo_island_press_pack.zip
|
Contact
Info |
Press |
press@dreameatergames.com |
Jobs |
jobs@dreameatergames.com |
Other |
contact@dreameatergames.com |
Social
Media |
Twitter |
@dreameatergames |
YouTube |
Dreameater
Games |
Instagram: |
@rizzoislandgame |
Social
media sites are not compatible with the Dreamcast Web
Browsers |